Game Details:
Developed by Global A (under Idea Factory), this game retains the original series' dungeon building and monster trapping gameplay. Players have a fixed "Dungeon Point (DP)" to excavate terrain and place facilities that attract specific monsters, such as farms, taverns, and fountains. Once monsters enter, they can be captured or attacked, dropping loot for nurturing and strengthening. The "Girl Version" of the game adds female characters, a pet system, and side stories, with a greater focus on character interaction. However, the core system and completion goal are the same as the original. For example: there is a bug marked as "gameplay-breaking," which can block the progress in the blacksmith route and some dungeon levels, affecting completion. The game has about 40 hours of gameplay and rich levels.
Editor's Recommendation:
- Strategy and Simulation Combined: The dungeon building and monster trapping system are combined, allowing players to freely design dungeon layouts and enjoy the fun of "farm + base" and tactical combinations;
- Cultivation and Collection Combined: By attracting monsters with facilities and collecting materials, you can strengthen skills and facilities, forming a continuous development feedback loop;
- Female-Oriented Setting for Spin-off: Introduces female characters and social interaction elements, increasing the diversity of the plot. Even if it's not a typical "otome" style, it's still interesting;
- Rich Level Content: About 40 hours of gameplay, suitable for players who like dungeon simulation and long-term strategy experience;
- Rare Japanese Masterpiece: Only released in Japan, both collection and experience value are high, especially for Dungeon Maker series enthusiasts.
Game Guide:
I. Early Dungeon Planning
- Prioritize Accumulating DP and Matching Infrastructure: Try to save points at the beginning and build fountains and taverns to attract low- and mid-level monsters.
- Attract Different Monsters in Batches: Combine facilities reasonably, such as farms + taverns to attract diverse monsters, to trigger combat and drop materials.
- Flexibly Adjust the Layout: When there are few types of monsters, you can refresh the layout and try several combinations to trigger key monsters.
II. Resource and Cultivation Optimization
- Prioritize Strengthening Facilities with Materials: Good collection rates can be improved through appropriate facility combinations.
- Pet and Character Interaction: In the daily tasks, choose to interact with the girl characters, increase favorability to unlock new facilities and plots.
- Pay Attention to Bugs to Avoid Dead Ends: The guide mentions that there is a bug in the blacksmith route that cannot continue. It is recommended to choose other routes or back up your save in advance.
III. Level Progression and Drop Efficiency
- Gradually Advance Level Levels: Complete low-level dungeons first to get DP, then advance to high-level levels to avoid mid-term resource bottlenecks.
- Target Drop Settings: If you need specific materials or monster drops, you can check the corresponding facility combination before the guide.
- Challenge in Cycles to Improve Efficiency: Repeating challenges after completing the level can get high-level materials for later key facility enhancements.
IV. Late-Game Completion and Route Selection
- Choose the Blacksmith Route with Caution: If you encounter a BUG that is difficult to progress, please switch to the normal main line or other character routes.
- Turn Off Rules to Avoid Pitfalls: Avoid using all points for high-cost facilities, and reserve DP to deal with sudden expansions.
- Diversify Facilities: In the later stages, you can add medical and entertainment facilities to increase the monster's stay time and thus improve the capture rate.