Metal Slug 4 attempts to enhance playability by incorporating new mechanics while maintaining the series' core hardcore shooting experience. The game is set one year after Metal Slug 3, and Marco and Fio will team up with new members Nadia and Trevor to carry out missions.
The most significant improvement in this installment is the badge scoring system. In the levels, players can pick up "badges" to activate a countdown bonus time. Within this time, consecutive kills of enemies can earn increased scores, which greatly encourages players to actively attack and quickly clear the field, providing a new challenge dimension for players who pursue high scores.
Although the core gameplay remains unchanged, this installment introduces a variety of new weapons, such as the powerful dual machine guns, as well as new vehicles, further enriching the firepower configuration on the battlefield. In addition, the game also retains the series' classic hidden branch routes and transformation mechanisms. For example, players may be infected and turn into gorillas in certain situations, gaining unique attack methods, which adds humorous elements to the intense battles.
The core gameplay of Metal Slug 4 lies in its badge system. To achieve high scores and smoothly clear the game, players need to shift their focus from mere survival to efficient scoring and the utilization of the new characters' traits.
The badge system is the biggest difference between Metal Slug 4 and its predecessors.
This installment adds two new characters, Nadia and Trevor, who replace Eri and Tarma from the series. Although their basic performance is the same, there are still subtle differences:
Old players can continue to use Marco and Fio if they are used to them. New players can try Trevor and Nadia, but it should be noted that the key to this game still lies in the management of ammunition and the mastery of vehicles.
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