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Radical Dreamer

Radical Dreamer

Radical Dreamers is a text-based adventure game released by Square in 1996.

Emulator SNES
Views 8
Published 2025-06-01 07:27
Language English

Game Details:

Originally released on the Satellaview (Super Nintendo's satellite broadcast peripheral) in Japan, "Radical Dreamers" was not officially localized for a long time until it was included in "Chrono Cross: The Radical Dreamers Edition" in 2022 for its first global release. Written by Masato Kato, a member of the "Chrono Trigger" team, this game is a distinctive text adventure.

The game progresses from a first-person perspective, with players influencing the plot by reading text descriptions and selecting commands. The main story follows Serge, Kid, and Magil as they infiltrate Viper Manor in search of the mysterious treasure "Frozen Flame." Although the gameplay is simple, it creates a melancholic and poetic narrative experience through literary writing and atmospheric music.

The game contains multiple endings and is closely related to the later "Chrono Cross." It plays an indispensable role in connecting the story, character settings, and worldview.


Editor's Recommendation:

If you are a die-hard fan of "Chrono Trigger" or "Chrono Cross," then "Radical Dreamers" is a must-play. It does not rely on flashy battles or visual effects, but uses text and music to build a world full of philosophy, sadness, and hope. Although the game is small in scale, it is emotionally profound and has a strong plot driving force. Through a few hours of experience, you will gain a deeper understanding of the characters Kid and Serge.

As a masterpiece of text adventure, it represents an era's ultimate pursuit of narrative, and it is particularly unique and worthy of savoring in today's fast-paced game world.


Game Guide:

"Radical Dreamers" mainly progresses through text narration and option interactions. Players need to choose carefully to achieve different endings. The game has 7 main endings and several variants. The initial default path is "Kid's route," and then other hidden plots are unlocked after clearing it once, such as "Magil-led ending," "Comedy route," and "Meta ending facing the player."

Here are some suggestions for key nodes:

  • During the initial infiltration operation, choosing "through the window" instead of "breaking the door" can avoid early failure.
  • When fighting enemies, choosing "observe the situation" usually brings favorable results, and blindly attacking may lead to failure.
  • Choose more supportive or comforting options when talking to Kid, which helps to trigger intimate endings.
  • In the Boss battle "Lynx", if you have collected enough clues before, you can trigger Magil's special magic and clear the level.
  • After completing the game once, "Extra Scenarios" will be opened in the main menu, which includes "Comedy Radical Dreamers" and some easter egg routes, which cannot be missed.


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