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Gyakuten Saiban 2

Gyakuten Saiban 2

《Gyakuten Saiban 2》 is a courtroom battle adventure game sequel released by CAPCOM, continuing the story of Phoenix Wright.

Emulator Game Boy Advance
Views 5
Published 2025-05-25 01:33
Language English

Game Details:

Gyakuten Saiban 2 is the second game in the Ace Attorney series released by CAPCOM on the GBA platform in 2002, and later ported to NDS, mobile, and modern console platforms. The protagonist is still the popular lawyer, Phoenix Wright. This game contains five new cases, the story picks up where the previous one left off, and it introduces the backstories of several key characters.

The new system "Psyche-Lock" makes its debut. Players need to break through the opponent's psychological defenses through dialogue and presenting evidence in order to obtain hidden information, which greatly enhances the interactivity and strategy of the investigation stage. At the same time, the complexity of the cases and the design of the plot twists are more ingenious in this game. For example, the setting of "double defendants" in the fourth case, "Farewell, My Turnabout," is extremely challenging.

The game enhances the tension of reasoning and the depth of the characters while maintaining the core gameplay of the previous work, making the overall experience more mature and attractive.


Editor's Recommendation:

Gyakuten Saiban 2 retains the series' classic court reasoning gameplay and adds the "Psyche-Lock" mechanism, which adds reasoning and puzzle-solving elements to the investigation phase, giving players a stronger sense of participation in the process of unraveling the truth. The five cases progress layer by layer, and are not only cleverly designed but also have captivating plots and more fleshed-out characters.

Particularly impressive are Miles Edgeworth's growth arc and the addition of the new character "Franziska von Karma," which creates a richer confrontational pattern. Each court debate is like a battle of wits, and players gradually peel away the witnesses' lies and reveal the truth, which is very rewarding.

Recommended for players who like logic puzzles, detective themes, and story-driven games, and especially suitable for fans of the previous game to continue to immerse themselves in the wonderful stories of the "Phoenix Wright universe."


Game Guide:

I. System Advancement: Detailed Explanation of the Psyche-Lock Mechanism

  • "Psyche-Locks" will appear in key character dialogues, representing that they are concealing important information.
  • It is necessary to gradually break through their psychological defenses by combining the evidence collected so far.
  • The more locks there are, the greater the difficulty. Too many mistakes will cause the "Trust Gauge" to drop, so you need to judge carefully.

II. Key Case Walkthroughs:

Case 2: The Lost Turnabout

  • Difficulty: Phoenix's amnesia setting makes players rely more on evidence logic for investigation and judgment
  • Key Evidence: Clock-shaped statue, shoe print, victim's message
  • Point of Objection: Pay attention to whether the time of the victim's message matches the environment of the scene

Case 4: Farewell, My Turnabout

  • Difficulty: The double defendant setting requires collecting multiple lines of motivation simultaneously
  • Key Evidence: Safe record, body double testimony, video data
  • Psyche-Lock Breakthrough Technique: Proceed step by step, first break through from harmless information and guide the other party to confess more critical evidence

III. General Courtroom Techniques

  • Whenever a witness has "inconsistent statements," immediately check their previous and subsequent testimonies for comparison
  • Make more use of the notebook function to mark potential contradictions between "testimony and evidence"
  • The frequency of saving progress should be increased to avoid the trust gauge collapsing due to incorrect choices

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