Missile Command is an iconic arcade shooter released by Atari in 1980.
Missile Command was officially released to the arcade market in July 1980 by Atari, designed by the legendary Dave Theurer. The game is steeped in Cold War aesthetics, simulating the devastating scenarios of an outbreak of nuclear war. Players assume the role of the supreme commander, facing a torrential downpour of enemy ICBMs, MIRVs, bombers, and satellites. Using a limited supply of anti-ballistic missiles, players must predict flight paths to intercept incoming threats. Due to its forward-thinking "missile interception" concept and suffocatingly tense atmosphere, it became one of the greatest arcade classics of the Golden Age.
The core gameplay revolves around "ballistic prediction" and "resource management." The game uses a trackball to control the crosshair, paired with three buttons corresponding to the left, center, and right defensive bases.
Never aim directly at the enemy missiles themselves. Instead, you must lead your shots based on their descent speed, positioning the crosshair ahead of their trajectory (the lead point) to launch interceptors. Use the circular energy blast radius of the explosion to destroy all enemy warheads within range. The center base (Base 2) has the largest missile inventory and the fastest fire rate, acting as your primary defense, while Bases 1 and 3 are used to guard the flanks. When the enemy launches MIRVs (Multiple Independently Targetable Reentry Vehicles), they must be destroyed at high altitude before they split. At the end of each wave, surviving cities and remaining missiles are converted into bonus points; maintaining a calm rhythm of micro-adjustments is the key to achieving high scores.
Arcade
SNES
Game Boy Advance
MS-DOS
Game Boy Advance
Nintendo DS
MS-DOS
NES / Famicom
NES / Famicom
NES / Famicom
Game Boy Advance
MS-DOS
Arcade
Arcade
NES / Famicom
Arcade
Playstation
NES / Famicom
Arcade
NES / Famicom
Arcade
NES / Famicom
Arcade
Nintendo DS