In Bomb Jack, the player's goal isn't just to "eat" all the bombs, but to collect them "in order." After a stage begins, the first bomb touched will light its fuse. From then on, collecting the bombs in the order their fuses are lit will grant the highest score bonus. This design elevates a simple action game to the level of a strategy puzzle. Jack's movements are very agile; players can slowly float in the air by repeatedly tapping the jump button, or quickly descend by pulling down on the joystick. This level of nuanced control over aerial movement was very rare in games from the early 80s. Additionally, as you progress in collecting bombs, a "P" Power-Up will appear on the screen. Picking it up turns all enemies into bonus points and temporarily disables their attacks, providing a brief window of opportunity.
Each stage has 24 bombs. After collecting the first one, another bomb's fuse will be lit. If you can consecutively collect 20 or more bombs with lit fuses, you will receive a massive bonus at the end of the stage. Remember not to collect them randomly, otherwise you'll struggle to achieve a high score.
Jack's aerial mobility is the key to clearing stages. After pressing the jump button, you can glide through the air by tapping it rapidly; at the peak of your jump, pressing down on the directional pad will make you drop quickly. Mastering the "high jump - glide - quick drop" combo is the only way to evade the dense swarms of enemies in later stages.
A spinning "P" symbol will randomly appear at the top of the screen. Don't grab it immediately. The best time to get it is when there are many enemies on screen and they are close to you, allowing you to convert them all into bonus points at once.
You are awarded an extra life when your score reaches certain milestones (like 50,000 or 100,000 points), or in some versions, by collecting all the specific "B" or "E" letter items. In the later, high-difficulty stages, the margin for error is extremely low, making these extra lives crucial.
The enemies in the game (like mechanical birds and spherical monsters) have a certain tracking logic, but they experience a slight delay when turning at the corners of platforms. Using Jack's high-speed movement to bait groups of enemies together and then using his float ability to pass over their heads is an advanced technique for clearing the screen.
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Nintendo DS
NES / Famicom
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
Arcade
Sega 32X
Sega Mega Drive
Arcade
NES / Famicom
NES / Famicom
Game Boy Advance
Game Boy Advance
Nintendo DS
SNES
Game Boy Advance
Nintendo DS
SNES
Gameboy | Color
NES / Famicom
Game Boy Advance
Gameboy | Color
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Nintendo DS
NES / Famicom
Arcade