"Fire Emblem: Genealogy of the Holy War" (Japanese original name: "ファイアーエムブレム 聖戦の系譜") was developed by Intelligent Systems and is one of the most important works in the "Fire Emblem" series. Set on the continent of "Jugdral," the game tells the story of Sigurd and his descendants' growth in war and political struggles.
The game adopts traditional strategy RPG gameplay, but innovatively introduces a generational inheritance system. In the first half, players control the first generation characters such as Sigurd, and in the second half, they control their children. Different pairings will directly affect the attributes and skills of the next generation characters, giving each game high variability and replay value.
In addition, the game's map is vast, with each chapter being a large map containing multiple strongholds and enemy forces. The combat rhythm and resource management test the player's strategic ability. The plot is full of political intrigue, family affection, and betrayal, with a strong atmosphere and grand structure, making it one of the most profound works in the "Fire Emblem" series.
"Genealogy of the Holy War," as one of the pioneering works of the Fire Emblem series, is not only highly innovative in system design, but also reaches the peak of the home console era in terms of plot interpretation. Especially the generational system, which was almost unprecedented in 1996, has influenced many later SRPG games.
This game is very suitable for players who like strategy RPGs and rich plots. Although the game rhythm is slow, every decision is crucial, and mismatched characters can even affect the strength of the next generation. For players who are looking for replayability and depth, this is a strategy RPG masterpiece that cannot be missed. Although it is an SFC game, it still has high playability and collection value in modern times.
In the game, the first generation characters can marry each other, and the growth ability, class, and skills of the second generation characters will completely depend on the combination of parents. Therefore, choosing a reasonable pairing is the key to clearing the game.
The items equipped by the first generation characters can be inherited by their children, so preparing weapons or rings for key characters in advance is the focus of the strategy. For example, letting the father get a powerful sword and passing it on to his son can directly increase combat power.
The game has multiple hidden plots and events. For example, some NPCs can join if they are visited in a specific turn, or hidden weapons and plots can be unlocked by completing specific conditions. It is recommended to pay attention to the special conditions of each chapter during the strategy process.
Arcade
SNES
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
MS-DOS
NES / Famicom
Game Boy Advance
NES / Famicom
Game Boy Advance
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Arcade
NES / Famicom
SNES
Arcade
Playstation
NES / Famicom
Game Boy Advance
Game Boy Advance
SNES
Game Boy Advance
NES / Famicom
Game Boy Advance