"DoDonPachi" is the sequel to the classic 1995 game "Dodonpachi," and a key work that established the CAVE bullet hell style. The core mechanics of the game lie in its "Firepower Mode" and "Combo System." Players can choose between two attack methods: Type A (Aiming Shot) and Type B (Wide-Area Bombardment). Type A has concentrated firepower, suitable for dealing with large enemies and Bosses; Type B has dispersed firepower, suitable for clearing a large number of grunts and triggering combos. The combo system is the key to achieving high scores: players must quickly destroy the next enemy after destroying one, keeping the combo counter active, otherwise the combo will be interrupted and the score will be greatly reduced. The game is designed with extremely high-density enemy bullets, forming a gorgeous and terrifying "bullet curtain," requiring players to move through the gaps between bullets with an extremely small "hitbox." The game is extremely difficult, usually having a "second loop" or a hidden "true final Boss," which only the most skilled players can challenge.
As a top-tier bullet hell shooter, the core strategy of "DoDonPachi" lies in understanding and utilizing the game's scoring mechanics, especially "combos" and "grazing." The initial goal for beginners is to "clear the game," and the advanced goal is to "get a high score."
The game usually offers two main firepower modes, for example:
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Sega Mega Drive
MS-DOS
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Game Boy Advance
NES / Famicom
Game Boy Advance
Arcade
Game Boy Advance
NES / Famicom
Nintendo 64
SNES
Game Boy Advance
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Game Boy Advance
Arcade