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Treasure Hunter G

Treasure Hunter G

Treasure Hunter G is the last RPG released by Square on the SFC platform, launched in 1996.

Emulator SNES
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Published 2025-06-01 06:13
Language English

Game Details:

"Treasure Hunter G," developed by Sting and published by Square, is a Japanese RPG at its core, featuring tactical role-playing with a refined and expressive visual style. The game employs a tactics-style combat system where characters move and attack within a fixed grid. The introduction of an action point system significantly enhances the strategic depth.

The protagonist, Red, and his brother embark on a journey to find their missing father, meeting companions, exploring ruins, and battling evil forces along the way, creating a story filled with fantasy. Throughout the game, players manage equipment, upgrade skills, and develop character stats, while puzzle-solving and exploration are interwoven to provide a rich RPG experience.

As Square's last SFC title, it fully showcases the company's dedication to refining graphics, music, and gameplay systems, making it an underrated classic RPG.


Editor's Recommendation:

If you enjoy role-playing games with tactical elements, "Treasure Hunter G" is definitely worth playing. The game not only boasts top-tier art style and music for the SFC era but also provides innovative combat systems that make each battle full of strategy and variables.

It cleverly combines tactics-style movement with traditional RPG elements, making battles more in-depth. The characters are distinct, the story is touching, and the gameplay is compact. In particular, the fact that it is the last SFC RPG produced by Square itself gives it great collection and nostalgic value, recommending it to every Japanese RPG enthusiast.


Game Guide:

I. Core of the Combat System

  • The game uses an "Action Point (AP)" system. Moving, attacking, and using items all consume AP, making strategic planning crucial.
  • Each character has different attack ranges and AP consumption based on their class and weapon. For example, Red is suitable for melee damage, while Viore is more inclined towards support and healing.

II. Character Roles and Growth Suggestions

  • Red: Main damage dealer, prioritize upgrading Strength and Speed.
  • Blue: Leans toward magic damage, suggest improving Spirit and Hit Rate.
  • Viore: Primary healer and supporter, advise enhancing Spirit and Defense.
  • Paltan: Defensive character, suitable for blocking paths and absorbing damage, suggest increasing Stamina and Parry.

III. Level and Enemy Strategies

  • When facing groups of enemies, make good use of items or area-of-effect magic to clear mobs, then focus fire on the boss.
  • Some bosses have "Counterattack" abilities or AP reduction attacks, requiring adjustment of positioning and prioritizing target focus.
  • It's recommended to prepare several items between save points, as battles can be unpredictable.

IV. Hidden Elements and Side Quests

  • There are many hidden treasure chests and side stories in the game; pay attention to hints in conversations to unlock extra missions.
  • It's recommended to explore the entire map and often talk to villagers to obtain hidden equipment or story rewards.

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