"Tao's Adventure: Curse of the Devil Seal" is an action role-playing game developed by Konami, and is a spiritual successor to the GameCube game "Azure Dreams."
In "Tao's Adventure: The Curse of the Demon Seal," players will control Tao, a young wizard apprentice, as he navigates the mysterious labyrinth "Monster Tower," seeking the magic crystal to break the seal and lift the curse. The story takes place in Burg Village, where the villagers have been petrified due to the breaking of the demon seal. Tao embarks on a journey to find ancient magic to save the people.
This game adopts a typical turn-based dungeon exploration system, where each move or action also means that enemies will act accordingly, similar to the style of "Mystery Dungeon." Players can capture monsters to fight, learn magic scrolls, and use the DS stylus to draw spells to cast magic in battle, which is one of the game's unique mechanics.
The layout of the dungeon is randomly generated each time you enter, providing high replayability. At the same time, the monster breeding system also retains the core experience of the previous work, "Azure Dreams," allowing players to train, synthesize, or release monsters, and obtain equipment and items to strengthen their characters during the adventure.
Although the game mechanics are novel, there is some debate over the smoothness of the operation and the depth of the content, but it is generally more suitable for players who like a combination of challenges and nurturing.
If you like strategy turn-based dungeon exploration games like "Mystery Dungeon" and "Pokemon Mystery Dungeon," then "Tao's Adventure" is worth a try. The core fun of the game lies in the different challenges you may encounter each time you enter the dungeon, and the combination of random elements and the monster capture system makes each battle full of variables.
In particular, the magic system, which "draws symbols to cast spells" with a stylus, is quite immersive and unique. Although the screen performance is relatively simple, and the system is slightly rough, the overall gameplay structure is stable, especially suitable for players who like strategy exploration and nurturing. If you've played "Azure Dreams," you can find the continuation of its spiritual core in this work.
The monster tower in this game is a typical randomly generated dungeon, and the map, enemies, and treasure chest layout are refreshed each time you enter. To survive in the early stages, mastering the basic rhythm and resource management is key.
Before entering the dungeon, be sure to prepare enough potions (especially HP recovery potions and antidotes). Tao's abilities are weak in the early stages, and it's easy to fall into a passive position in battle. At the same time, carry low-level scrolls to cast auxiliary magic in case of emergencies.
Tao's magic needs to be cast by hand-drawing runes on the touch screen. It is recommended to be proficient in the stroke order of common spells to avoid mistakes in battle. You can practice in the training area in the village and give priority to improving offensive magic (such as fire, lightning).
In the early stages, you can capture weak monsters as auxiliary combat power. Some monsters have skills for health recovery and status abnormalities, which are of great help to exploration. Sending monsters back to the village can be strengthened and fused to build a personalized combat team.
The game uses a "turn-based" movement mechanism. Mastering the rhythm of "enemies move, I don't; I move, enemies move" is crucial. You can use corners and obstacles to lure and position enemies to avoid falling into the predicament of being surrounded by multiple enemies.
It is recommended to prioritize obtaining skill scrolls, crystals that increase the upper limit of magic power, and strengthening props; weapon drops depend on luck, but you can repeatedly challenge the lower floors to get resources.
This game has a slow pace and encourages careful strategy and gradual growth. Mastering the balance of magic, combat, and monster nurturing is the key to smoothly advancing the main storyline. Reasonable exploration + steady growth can only prevent you from being defeated when you finally face the demon seal.
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
NES / Famicom
Arcade
Gameboy | Color
Sega Mega Drive
MS-DOS
Game Boy Advance
Game Boy Advance
SNES
NES / Famicom
Game Boy Advance
Game Boy Advance
MS-DOS
SNES
MS-DOS
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
SNES