The game's most prominent feature is its unique "super-powered sports" setting. The game moves beyond traditional events like the 100-meter dash or high jump, instead featuring visually stunning challenges such as "Train Interception," "Vertical Building Climb," and "Missile Snipe." The graphics utilized advanced scaling technology for its time, resulting in fluid and dynamic character animations. Players must rapidly mash buttons to build up energy or increase speed, demanding incredible burst power and a keen sense of rhythm. Its distinct art style and energetic synth-rock soundtrack perfectly capture the atmosphere of a 90s hot-blooded manga. Supporting up to four players in same-screen competition, it's an excellent choice for parties and social gatherings.
Most stages (like "Intercept the Shinkansen") require players to mash the A and C buttons as fast as possible, while the B button is typically used for a burst of power or to jump at critical moments. It's recommended to use physical techniques like the "arm shake" method instead of just tapping with one finger to achieve a higher initial speed. However, in stages like "Missile Snipe," rhythm is more important than speed; mashing blindly will cause the crosshair to drift.
In the "Triple Jump" event, the take-off angle detection is very strict. The optimal take-off angle is usually between 42° and 45°. Players need to press the jump button precisely at the edge of the board while running at high speed. Jumping too early will result in insufficient distance, while jumping too late will result in a foul.
In the tug-of-war match against the monster, don't exhaust all your stamina at the start. Watch the energy bar at the top of the screen; when your opponent (AI or another player) starts flashing from exhaustion, that's the perfect time to unleash your final pull.
As this game is extremely tough on buttons, if you're playing on an emulator, it's a good idea to set a reasonable turbo-fire rate. If you're playing on original hardware, make sure your fingers are nimble and properly warmed up to prevent fatigue from prolonged, high-intensity button mashing.
Nintendo DS
MS-DOS
Arcade
Arcade
SNES
NES / Famicom
MS-DOS
Virtual Boy
Sega 32X
MS-DOS
MS-DOS
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Nintendo DS
Playstation