"Golden Sun: Dark Dawn" is the third installment in Nintendo's classic role-playing game series "Golden Sun," released on the Nintendo DS platform.
Golden Sun: Dark Dawn, developed by Camelot Software Planning, is a direct sequel to the Golden Sun series. The game inherits and expands upon the series' classic "Psynergy" system, which is not only used in combat but also for solving puzzles in the environment, enhancing exploration fun. The combat is turn-based, emphasizing the combination of characters, attributes, and summons. The new summon animations are gorgeous and shocking, bringing a visual impact. The game's protagonist is Matthew, the son of the first generation protagonist, Hans. The story revolves around the world changes brought about by the "revival of alchemy." Players will travel across new and old continents, fighting alongside various companions. The game's scene design is grand, and the music continues the series' epic style, making it one of the few high-quality Japanese RPGs on the Nintendo platform.
If you love classic Japanese RPGs, then Golden Sun: Dark Dawn is definitely not to be missed. The game has a high degree of completion, with a rich world view and character development, as well as a highly strategic combat and puzzle-solving system. The Psynergy system is cleverly designed, and the combination of scene interaction makes the game's exploration feel rich. Even new players of the series can easily get started, while old players can experience the charm of the inheritance of time and fate from the story. On the NDS platform, it is a rare RPG treasure, with story, system, and music all in one, extremely immersive.
As the protagonist, Matthew has powerful earth-attribute Psynergy in the early stages, and is a stable physical and support output in the team. It is recommended to prioritize improving stamina and attack power in the early stages, and at the same time choose "Djinn" that increase defense and Psynergy recovery for matching. For example, "Flint" and "Granite" can provide good output and protection effects.
The Psynergy system in this game is not only used for combat, but also frequently used for scene puzzles. For example, "Move" can push obstacles, "Whirlwind" can dispel vines, and "Fireball" can light torches. Players need to reasonably switch characters to use Psynergy based on environmental clues. It is recommended to pay attention to Psynergy consumption at any time, and leave enough resources to deal with unexpected battles.
When exploring in the maze, make more use of the map marking function to record the location of mechanisms and treasure chests. Some hidden paths need to be triggered by changing day and night, manipulating weather, and other special means. It is recommended to talk to NPCs more to collect hints. Djinn collection is one of the key tasks. The more you collect, the more you can not only improve the power of summons, but also unlock hidden professions and skills. Some Djinn are located in hidden locations or require specific Psynergy to approach. You can refer to Psynergy prompts and terrain interaction for exploration.
In addition, it is recommended to save progress frequently, and re-team after each summon of Djinn to maintain the team's maximum output and defense capabilities. The final battle recommends carrying more recovery and resurrection Djinn to ensure that you have sustained combat and burst capabilities in long battles.
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
NES / Famicom
Arcade
Gameboy | Color
Sega Mega Drive
MS-DOS
Game Boy Advance
Game Boy Advance
SNES
NES / Famicom
Game Boy Advance
Game Boy Advance
MS-DOS
SNES
MS-DOS
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
SNES