"Dragon Quest Monsters: Joker" is the first 3D installment in the Dragon Quest Monsters series, released by Square Enix in 2006 (Japan) / 2007 (North America and Europe) for the Nintendo DS platform.
Dragon Quest Monsters: Joker was first released in Japan on December 28, 2006, and in North America on November 6, 2007. It is the first in the series to support 3D holographic battle and cel-shaded animation, using the engine style of Dragon Quest VIII .
Monsters can be seen and actively triggered in the game, avoiding traditional random encounters. The protagonist can gain the upper hand by attacking from behind and use a whistle to trigger special encounters. The map consists of seven islands, and you can travel between them using a jet ski. There are also hidden islands and pirate encounters that can be triggered randomly.
Players can have up to three monsters in battle, with five AI command styles or manual orders. The protagonist does not fight directly, only using items to assistDragon QUEST Monsters. The monster cultivation system uses level upgrades to obtain skill points and apply skill trees, supporting the synthesis of two monsters to create higher-level new monsters, inheriting skills or choosing new skills. There are over 200 types of monsters (Rank F to X), covering the eight major categories of Slime, Dragon, Nature, Beast, Material, Demon, Undead, and Incarni.
The game also supported daily downloads of other players' team AI data via Nintendo Wi-Fi for battles and obtaining reward monsters or items, but the online service was discontinued on April 1, 2011. Metacritic's overall score is about 75/100, with a player score of about 7.2/10. Media reviews are generally "recommendable," but with the problem of strong grind.
Dragon Quest Monsters: Joker brought revolutionary evolution to monster collection RPGs on the DS platform: adopting 3D visuals and cel-shaded style, making it visually pleasing, and faithful to the classic settings of the Dragon Quest series. Its core fun lies in the "monster synthesis system" -- through strategic synthesis and skill point allocation, creating a more powerful monster team, greatly enhancing the gameplay depth and sense of accomplishment. In addition, hidden islands, Jack series boss monsters, and night/day encounter differences all enrich the exploration experience. Although online battles have been discontinued, the game's built-in AI battle simulation system is still challenging. Overall, if you like games like Pokémon but want more strategy and freedom of growth, this work is well worth experiencing.
Arcade
SNES
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
MS-DOS
NES / Famicom
Game Boy Advance
NES / Famicom
Game Boy Advance
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Game Boy Advance
NES / Famicom
Game Boy Advance
Game Boy Advance
Nintendo DS
Game Boy Advance
Nintendo DS
Nintendo DS
Gameboy | Color
Nintendo DS
Gameboy | Color
Nintendo DS