"3D Tetris" is a unique puzzle game released by Nintendo in 1996 for the Virtual Boy (VB) platform.
The core mechanics of "3D Tetris" are similar to the 2D version, but the operational and strategic dimensions are greatly increased. The game scene is a five-layer deep cylindrical 3D "well", with various shapes of 3D blocks constantly falling from the top. Players must use the Virtual Boy controller's D-pad to move blocks horizontally, rotate blocks in four directions, and rotate blocks on the vertical axis. Shadows below the blocks indicate their final landing point, which is crucial for precise placement. The game has three main modes: "3D Tetris Mode" is the main mode, with the goal of eliminating filled layers and accumulating points; "Center-Fill Mode" requires players to symmetrically place blocks around a central preset block; while "Puzzle Mode" requires players to use the given blocks to precisely match a preset specific shape. When the blocks stack up beyond the top layer of the well, the game will trigger a penalty or end directly depending on the mode, which requires players to maintain a clear understanding of the five-layer spatial structure at all times.
Arcade
SNES
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
NES / Famicom
Game Boy Advance
MS-DOS
Game Boy Advance
NES / Famicom
Game Boy Advance
NES / Famicom
Game Boy Advance
Game Boy Advance
Nintendo DS
SNES
Game Boy Advance
SNES
Nintendo DS
MS-DOS
MS-DOS
Game Boy Advance
SNES