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Samurai Shodown IV: Amakusa's Revenge

Samurai Shodown IV: Amakusa's Revenge

Samurai Shodown IV: Amakusa's Revenge is a weapon-based fighting game released by SNK in 1996.

Emulator Arcade
Views 20
Published 2025-12-19 20:40
Game Collections Samurai Shodown
Language English

Game Details:

This installment features deeply polished systems and is considered by many veteran players to be the most balanced in the series. In addition to retaining the back attacks and air guards from the third game, the new "14-Hit Combo" system adds the potential for flashy combos to the otherwise weighty fighting pace. The most unique innovations are the "No-Contest Finisher" and "Suicide" systems, as well as the final stage, which creates a sense of pressure with a countdown timer—players must defeat Shiro Tokisada Amakusa within the time limit to challenge the true mastermind. Visually, this title returns to a vibrant color palette with richly detailed backgrounds, pushing the fantastical Edo-period aesthetic to its limits.


Game Guide:

1. Mastering the 14-Hit Combo (CD Combo):

This is the core system of the game. When the player presses the C and D buttons simultaneously, their character will perform a dash. If it hits, inputting commands with a specific rhythm can result in a 14-hit continuous attack. This not only rapidly builds the Rage Gauge, but the combo can also be finished with a specific special move at the end for massive damage. It is a fundamental burst damage tool that every player must master.

2. Rage Explosion and Issen:

When your health is low, you can press ABC simultaneously to activate "Rage Explosion." After activation, time will temporarily slow down (and the countdown timer will stop), allowing you to unleash a powerful "Issen." It's important to note that the damage of the "Issen" depends on the remaining length of your Rage Explosion gauge. Once you use Rage Explosion, you will lose your Rage Gauge for the rest of the round, so it is typically used as a last-resort comeback mechanic.

3. Tactical Differences Between Slash and Bust:

Although both are dual-style systems, the distinction in the fourth game is more refined. Slash versions generally have stronger long-range pokes and traditional moves (like Haohmaru's Cyclone Slash); while Bust versions tend to favor close-quarters combat or alternate moves (like Bust Haohmaru's Steel-Shattering Slash). It is recommended that beginners start with the Slash style to get a feel for spacing before trying the surprise attack tactics of the Bust style.

4. Time Challenge and Boss Battles:

In single-player mode, there is a countdown timer in the top-right corner. If you cannot reach Amakusa's castle within the time limit, you will not see the true ending. When fighting Shiro Tokisada Amakusa, the most effective strategy is to exploit his recovery frames after teleporting with a powerful heavy slash. As for the final hidden boss, Zankuro Minazuki, a very strong defensive awareness is required.

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