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RocketBall

RocketBall

"Rocketball" is a 1985 sports action game released for the Commodore 64, bringing a futuristic combat sport to the track.

Emulator NES / Famicom
Views 16
Published 2025-06-23 06:57
Language English

Game Details:

Set in 2010, "Rocketball" sees global nations resolving disputes through this high-speed competitive sport: two teams of five roller-skaters compete counter-clockwise on a circular, banked track. Players control a character, moving forward and controlling the picking up and throwing of the ball. The game is based on scoring points, with each match lasting 10 minutes, and the team with the most points wins. The game has a "collision knockdown" mechanism, and catching the ball, turning, and cooperation are key to victory. The C64 platform boasts smooth scrolling and a sound system, supporting single-player challenges or two-player battles.


Editor's Recommendation:

If you miss the arcade sports action games of the eight-bit era and are interested in a future combat sports setting, "Rocketball" is definitely worth a try. The game combines speed, catching, and violent contact, breaking through traditional ball game competition modes, and is highly innovative. The single-player mode challenges AI difficulty, and the two-player battles can bring more of a sense of confrontation. For players who pursue retro, like competition and a sense of rhythm, this early masterpiece is a rare collector's choice.


Game Guide:

I. Starting and Positioning

  • At the start of the game, quickly slide to the ball launch area to grab the ball and seize the rhythm;
  • Once you have the ball, quickly look for a favorable throwing position; it is recommended to throw the ball in an open space by the wall to avoid interception.

II. Speed Control and Relay Coordination

  • Controlling sliding speed is a strategic focus. Blind acceleration will ruin the relay rhythm. It is recommended to advance at a medium speed for better ball distribution and passing;
  • In two-player mode, you can use the "passing + receiving with force" combination to form an effective forward chain, and the probability of ball interception is lower.

III. Body Collision Strategy

  • The game allows for boxing-style collisions, and opponents can be knocked down while sliding; seize the opportunity to catch the ball or disrupt their speed;
  • When hit, quickly return to the sliding path to avoid being repeatedly knocked down.

IV. Scoring Area Aiming Techniques

  • When throwing the ball, observe the gaps in the wall and choose the "back wall scoring area" as much as possible, where it is not easy for the opponent to block;
  • If time is critical, you can use a quick throw to create an interference ball to form a destructive tactic and gain the next chance to catch the ball.

V. Time Management and Psychological Tactics

  • In the last two minutes of the match, it is recommended to advance conservatively, prioritize ball control to secure the win;
  • If you find that you are behind in score, quickly create body collisions to create opponent mistakes.

VI. Practice Mode Recommendations

  • In single-player mode, try to familiarize yourself with the ball's trajectory of rebounding off the wall and understand the "wall angle assist" throwing technique;
  • In two-player battles, you can practice the "sliding pass chain" with teammates to improve cooperation and scoring efficiency.

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