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Hayauchi Super Igo

Hayauchi Super Igo

"Hayauchi Super Igo" is a Go simulation game developed by Home Data and published by Namco for the Famicom (NES) in 1989.

Emulator NES / Famicom
Views 6
Published 2025-06-23 02:13
Language English

Game Details:

"Hayauchi Super Igo" implements the standard 19×19 board mode, and players can choose from three modes: Honinbo (the highest rank in Go) competition, where you gradually advance from the first dan to the champion rank; Rank Game, where the results of the match determine rank promotion and demotion; the Dojo mode allows you to customize the board size (19×19 or 13×13), select the order of play, set the number of handicaps and time limits, and supports functions such as undo and pause. The interface is intuitive and supports the display of Japanese text and symbols. The AI intensity covers from beginners to professionals, suitable for novice training and advanced players.


Editor's Recommendation:

If you want to practice or enjoy Go in a nostalgic retro environment, this game is a very rare authentic Go work on the Famicom. It combines multiple game modes, from rank competitions to free battles, and provides a wealth of adjustable functions such as handicap settings, AI intensity, and time control. Whether you want to defeat the AI to improve your level, or simply want to explore the fun of Go strategy, you can find satisfaction here. It is a classic that chess lovers cannot miss.


Game Guide:

I. Mode Selection and Settings

  • Beginners are recommended to use the Rank Game mode, starting at intermediate level five, and automatically adjusting the AI difficulty through wins and losses, which is beneficial for getting started and gradually improving;
  • If you already have a certain foundation, you can challenge the Honinbo Battle mode, from the first dan all the way to the champion; Each time you win a dan, you will be promoted, increasing the sense of achievement;
  • The Dojo mode is suitable for free play, and you can adjust the board size, handicap, time, etc. It is a powerful tool for practicing specific battle types or performing strategy exercises.

II. AI Level and Time Control

  • It is recommended to set the handicap to 5~9 points and cooperate with a time limit of 30–60 seconds per move in the initial stage, to strengthen the judgment ability under time pressure;
  • Gradually reduce the handicap and shorten the time to train the rhythm of standard games and thinking ability;
  • It is recommended that high-level players try to play without handicaps and without time limits to challenge the AI limit.

III. Tactics and Skill Suggestions

  • In the initial game, prioritize expanding the star position and small eye position, establish the framework and then carry out the solid layout;
  • Use the "black advantage" of the Handicap setting to practice territory calculation, endgame skills and endgame ability;
  • In Dojo mode, you can simulate the game record to reproduce the layout, making the Handicap design close to professional layout.

IV. Long-term Strategy to Improve Strength

  1. Use Honinbo mode to complete a full dan promotion, record the game every time and review the key moves and mistakes;
  2. Pay attention to consecutive losses and demotions in Rank mode, and adjust the AI equidistantly to maintain growth;
  3. Practice in Dojo mode specifically: for example, 13×13 board training to fight in the middle game, 19×19 board to strengthen the overall judgment;
  4. Find like-minded people to play games in turns, or use simulators to review famous games to improve tactical understanding.

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