"Final Fantasy XII: Revenant Wings" is a strategy role-playing game released by Square Enix in 2007 on the Nintendo DS platform, and it is a direct sequel to "Final Fantasy XII."
This work continues the worldview of "Final Fantasy XII", with the background set one year after the main storyline. The protagonists, Vaan and Penelo, have become sky pirates. One day, they discover the mysterious floating island "Lemurés" and get involved in a huge dispute involving the ancient race "Aegyl" and the legacy of the gods.
The game adopts a real-time strategy + RPG hybrid system. Players can command their team in real time during battle, engaging enemies, summoning espers, and controlling bases. Unlike traditional turn-based systems, this work focuses more on the battlefield rhythm and unit deployment, requiring flexible adjustments to strategies based on enemy and allied attributes and battle conditions.
The esper system is one of the core gameplay features. Players recruit different types of espers through "Summon Rings", which are divided into melee types, defense types, flying types, and more. There are relationships of restraint between espers, forming the basis of the tactical system. In terms of storyline, it continues the themes of politics and destiny from "FFXII", with a strong fantasy style and humanistic care.
The game's graphics are excellent on the NDS platform, with high-quality animations, character modeling, and music, creating a world of Ivalice full of fantasy colors for the players.
As a "Final Fantasy" work on handheld consoles, "Revenant Wings" showcases Square Enix's clever fusion of strategy and narrative. It not only retains the charm of the characters from the previous work but also innovatively introduces real-time tactical gameplay, injecting freshness into the series. The game's rhythm is tight, and the battle system tests the player's strategic layout abilities, with each battle full of changes and challenges.
At the same time, this work also retains the series' consistent exquisite performance and story tension. Character growth, skill systems, and esper summoning elements intertwine, allowing you to enjoy the fun of nurturing even outside of the battlefield. Whether you're an old fan of "Final Fantasy XII" or a strategy RPG enthusiast, this work is worth your in-depth experience.
The battle system of "Revenant Wings" is different from traditional RPGs, using a real-time command-based strategy. Players need to reasonably allocate troops, adjust movement paths, and make good use of the esper summoning system to defeat the enemy in a limited battlefield. Here are some practical guide suggestions:
Each protagonist can carry a group of esper units, and each group is recommended to be equipped with an attribute and function, such as attack type, healing type, flying type, etc. Ground units like Ifrit are suitable for melee advancement, flying units like Tiamat can ignore terrain, and support and ranged units like Shiva are suitable for mid-to-rear control.
This work's espers are divided into three major attributes: flying > ranged > melee > flying, forming a "rock-paper-scissors" tactical cycle. Be sure to check the enemy composition before battle and choose the restraining esper to enter the battlefield.
The "summon gates" and "bases" on the battlefield must be captured first. Summon gates can continuously summon esper reinforcements, and bases provide recovery and strategic positions, often determining the direction of the battle.
The protagonist team can unleash special moves like "Espers Burst" to deal heavy damage to a wide range of enemies. Releasing them at the right time can quickly clear the field or reverse the situation.
The AP obtained after clearing the game can be used to upgrade the skill tree, improve attack power, summoning efficiency, etc. It is recommended to prioritize strengthening the summoning speed of main characters and esper types.
When facing powerful bosses or enemies with special abilities, you need to switch tactics in time, such as splitting troops to disrupt, concentrating on killing commanders, etc. Some bosses require breaking specific mechanisms or bases to weaken their abilities.
On the battlefield of "Revenant Wings," speed, judgment, and coordination are indispensable. As long as you master esper restraints and team cooperation, and then match the appropriate strategy, you can be invincible on the Sky Island and write your own "Final Fantasy" chapter.
Arcade
SNES
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
MS-DOS
NES / Famicom
Game Boy Advance
NES / Famicom
Game Boy Advance
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
NES / Famicom
Arcade
Gameboy | Color
Sega Mega Drive
MS-DOS
Game Boy Advance
Game Boy Advance
SNES