"Double Dragon III" is a classic side-scrolling arcade fighting game.
Double Dragon III was developed by Technōs Japan and published by Acclaim in North America and Europe (released in January-February 1991). The game continues the side-scrolling beat 'em up style, supporting 1P/2P mode, and adds a "character switch" function: defeating enemy BOSSes can recruit two warriors - Chin, the Chinese martial arts master, and Ranzou, the Japanese ninja, allowing players to switch instantly. The combat system includes punches, kicks, dashes, aerial rolling kicks and other combos, as well as unique sub-weapons (such as nunchucks, iron claws, shurikens), each with a limited number per level. The game is set in 5 global stages: USA, China, Japan, Italy, and Egypt, with the fifth stage featuring consecutive platform jumping elements. The single-player mode is one-life, while the two-player mode starts with one life per person, but it is still extremely challenging later on. The Japanese version differs significantly from the North American version, including differences in health values, enemy configurations, and storyline settings.
Although Double Dragon III has been criticized by some players as one of the lowest points in the series, it still has unique highlights: the multi-character system brings tactical depth and allows for instant switching of teammates during intense battles. The five-country level design adds a sense of fun exploration to the gameplay, and the sub-weapon system provides rich variations to battlefield strategies. The NES version, though simplified from the arcade mechanics, is still powerful in difficulty, making it an excellent stage for hardcore players to prove their strength. It's worth a try for those who like retro beat-'em-ups and challenging the limits.
It is recommended to use Chin to charge through the enemy crowd when enemies are dense, use Ranzou for jumping + aerial attacks, and switch to a healthy character in time when the health bar is low.
Each level has a limit of 5 uses for sub-weapons:
Reasonably reserve sub-weapons for Boss battles or platform areas to deal with distant enemies.
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Arcade
Arcade
NES / Famicom
SNES
Arcade
Playstation
NES / Famicom
Game Boy Advance
Game Boy Advance
SNES
Game Boy Advance
NES / Famicom
Game Boy Advance
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Game Boy Advance
Arcade