Also known as Gate of Doom, this game was developed by Data East and features combat from an isometric overhead perspective. Players advance through mazes filled with traps and navigation challenges, engaging enemies such as monsters, skeletons, dragons, and Beholders, and collecting spell books, spells, and healing items.
The characters include the knight Carl, the wizard Freya, the bard Riger, and the ninja Kirikaze, each with unique characteristics; the knight excels in close combat, the wizard casts fire spells, the bard provides support, and the ninja is the fastest.
After accumulating a magic gauge, characters can transform to gain specific abilities; for instance, the knight can transform into a group of rats or a stone, which, although interesting, have limited practical use.
The game is challenging; later stages feature dense enemy groups, the perspective can lead to misjudgments, the pace is slow, and single boss battles are stressful.
This game has significant influence and was followed by Dark Seal II (Wizard Fire), and has been ported to platforms such as Switch, PS4, Steam, Windows, and Evercade.
If you're a fan of the 90s isometric action hack-and-slash experience, Dark Seal is worth a try. It combines exploration elements of ARPGs with the satisfying arcade hack-and-slash gameplay. It features diverse character types and supports two-player cooperation. Although the game's pace is slow and the difficulty is high, this builds the tension and sense of accomplishment of completing the levels. The exquisite pixel art and atmospheric music are its highlights. For players who like challenges, retro aesthetics, and cooperation, this is a classic that can evoke memories of childhood arcades.
Recommended two-player gameplay: One player as the knight to handle the damage, and the other player as the ninja to clear the field.
Accumulate magic by defeating enemies; after triggering transformation, you can gain temporary outstanding abilities, but some forms (such as stone or rats) are not practical, and it's not recommended to rely on them. It is recommended to save up the gauge for critical moments, such as before a boss battle or to clear a large group of enemies nearby.
SNES
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
Game Boy Advance
Playstation
Gameboy | Color
MS-DOS
MS-DOS
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Arcade
Arcade
NES / Famicom
SNES
Arcade
Playstation
NES / Famicom
Game Boy Advance
Game Boy Advance
SNES
Game Boy Advance
NES / Famicom
Game Boy Advance
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Game Boy Advance
Arcade