The game's most unique feature is its "three-in-one" gameplay model. The most popular of these is the first part, *Midnight Wanderers*, where players take on the role of the elven archers Lou or Siva, jumping and shooting through fantasy-themed levels. Its art style and details even influenced the later *Metal Slug* series.
Following that is *Chariot*, a direct story continuation, in which the protagonists take to the skies in a flying machine, heading for the moon. The gameplay shifts to a fast-paced shoot 'em up, featuring two-player co-op and charge attacks. The third part, *Don't Pull*, takes a sharp turn in art style, adopting a cute and charming aesthetic. Players must push carts or blocks to eliminate enemies, demanding quick reflexes and strategic thinking. This three-in-one design was not only highly competitive commercially at the time but also showcased Capcom's versatile development prowess during its peak in the early '90s.
Arcade
Game Boy Advance
Game Boy Advance
Game Boy Advance
Game Boy Advance
SNES
Game Boy Advance
Gameboy | Color
Nintendo DS
Game Boy Advance
Sega Mega Drive
NES / Famicom