This title holds a legendary status in fighting game history. It features a two-character tag-team system, allowing players to switch characters at any time during a match. The tagged-out character will slowly recover health while off-screen, a mechanic that greatly enriches the strategic depth. The game's art style perfectly captures the high-energy feel of 90s American comics, with solid impact on hits and spectacular special effects.
Compared to traditional *Street Fighter* titles, this game drastically enhances mobility, with characters able to perform super jumps and air guards. What veteran players talk about most fondly is its unique "Hyper Combo" system: when the power gauge meets the requirements, both characters can appear on screen simultaneously to unleash a spectacular, full-screen super move. Furthermore, this title was a showcase for incredibly powerful hidden characters like Akuma. While its overall balance may not match that of a purely competitive game, its sheer fun factor was second to none during the arcade era.
It's recommended to pair a "Zoning/Poke" character (like Cyclops or Ryu) with a "Power/Rushdown" character (like Wolverine or Zangief). Cyclops's optic blasts can effectively control screen space, creating openings for Wolverine to rush in.
This is the soul of the game. After launching the opponent with a specific starter (usually a crouching heavy punch or a special move), immediately jump to follow them and link a sequence of light, medium, and heavy attacks in the air. Skilled players can perform an entire combo string mid-air, dealing devastating damage.
Don't wait until your character has low health to tag out. Use the "Variable Counter" to switch characters while blocking; this not only interrupts the opponent's offense but also preserves the recoverable red health your active character has accumulated.
Try to activate it when your opponent is in a long recovery animation (like after a missed Shoryuken) or when you have them pinned in the corner. The Team Hyper Combo not only deals massive damage but also has a long period of invincibility, making it the best tool for turning the tide of a match. Additionally, take advantage of the active hitbox on tag-in to cancel the recovery of your normal moves, which can lead to infinites or high-pressure situations.
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Nintendo DS
Arcade
NES / Famicom
Arcade
Nintendo DS
Arcade
NES / Famicom
SNES
Playstation
Game Boy Advance
NES / Famicom
Nintendo DS
NES / Famicom
Nintendo DS
Arcade
Arcade
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Nintendo DS
Arcade
NES / Famicom