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The Last Blade 2

The Last Blade 2

《The Last Blade 2》 is the peak sequel in SNK's weapon-based fighting game series, 《The Last Blade》, released in 1998.

Emulator Arcade
Views 10
Published 2025-09-29 02:19
Language English

Game Details:

"The Last Blade 2" perfectly inherits the aesthetics and system of its predecessor, with refined improvements and expansions. The game's story is darker and more epic, introducing multiple new characters, including the popular Hibiki Takane and the final boss Setsuna, bringing the selectable character roster to 18. The biggest system change in this game is the addition of the "EX" mode, which combines the high damage of the "Power" mode with the combo potential of the "Speed" mode, providing players with a more balanced fighting choice. In addition, the game also introduces mechanics such as Aerial Repel and Knockdown Recovery, greatly enhancing the strategic depth and variability of offense and defense. Both the exquisite hand-drawn pixel art and the rich, Japanese-style music make this game a significant milestone in the history of fighting games.


Game Guide:

The charm of "The Last Blade 2" lies in its complex offense and defense system, with high-level matches often depending on the choice of mode and the timing of parrying.

1. Choice and Application of "Power", "Speed", and "EX" Modes:

  • Power Mode: Specializes in heavy attacks and hidden super moves. Your goal is to use the high damage and high stun of heavy attacks to unleash a deadly hidden super move when your opponent makes a mistake. On defense, rely on large stun after successful ground parries to counterattack.
  • Speed Mode: Specializes in combo pressure and chain attacks (A+B/mash keys). Use fast normal attacks and chain attacks to deplete the opponent's health and accumulate energy. On defense, rely on instant defense to build up your energy gauge and create opportunities to counterattack.
  • EX Mode: Combines the features of both modes. Players can use hidden super moves and chain attacks, but the energy gauge accumulates more slowly, and cannot use mode-specific parries or instant defense. EX mode is suitable for advanced players who want to have all-around skills but rely more on their basic skills and combo connections.

2. Core Defense Mechanisms: Parrying and Instant Defense:

  • Parry (Power, EX Mode): This is one of the most important defense mechanisms in the game. Execute it by pushing the joystick back + D key (or C key, depending on the version) at the moment the opponent's attack hits (usually in the first few frames after the attack animation begins). Successful parrying puts the opponent into a large stun, giving you a free chance to counterattack, and even allowing you to connect a hidden super move. Successful aerial parrying can instantly resolve unfavorable situations in the air.
  • Instant Defense (Speed Mode): Press the defense button briefly at the moment the opponent's attack hits. Successful instant defense will cause the character to flash without losing health or being knocked back, and will greatly increase the energy gauge. This is the key for skilled players to widen the energy gauge gap and maintain pressure.

3. Advanced Pressure and Combo Strategies:

  • Energy Gauge Cancel: When releasing a special move, you can consume the energy gauge to cancel it and immediately connect a hidden super move or a raging super move, causing explosive damage. Mastering the timing of cancels is a must for advanced players.
  • Confirm Combos: Avoid blindly performing combos that deal maximum damage. After a light attack hits, "confirm" whether the attack hit by observing the opponent's stun state, and then decide whether to continue the combo, use a throw, or safely end the attack. This minimizes errors.
  • Wake-up Game (Oki): When the opponent is knocked down, use various attack methods (such as low attacks, throws, or using a cross-up attack at the moment of getting up) to put pressure on them, forcing the opponent to make a guess or a wrong defensive choice. This is the key to maintaining an offensive advantage in "The Last Blade 2".

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