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Little Mary

Little Mary

《Little Mary》 is a fresh and adorable action platformer where players take on the role of Mary, a little girl with pink hair, and progress through levels by jumping and stomping on enemies.

Emulator NES / Famicom
Views 13
Published 2025-06-19 09:08
Language English

Game Details:

The game was first released on arcade platforms in 1984, and later on NES/FC platforms. The level design is a room-based platform structure, where Mary can jump, stomp on enemies, collect fruit points, and gift props. The enemy designs are mostly animals or cartoon monsters, such as chicks, imps, and frogs. The game has 7-8 levels, with mastering the jumping rhythm and stomping skills as the core gameplay. The screen is brightly colored, the music is cheerful, and the overall atmosphere is relaxed and enjoyable, making it one of the classic representatives of the "mini-game" genre.


Editor's Recommendation:

"Little Mary" is suitable for players who like simple, cute styles and a relaxed platform experience. Each level has a short and cleverly designed rhythm, making it very suitable for level training or relaxation. No complex operations are required, just jump and stomp on enemies to pass the level. The childlike art style and family-friendly music make people relax. Recommended for friends who like nostalgic mini-games or are looking for simple fun.


Game Guide:

  • Master the stomping mechanism: Jumping and stomping on the enemy's head not only eliminates the enemy, but also earns higher points.
  • Rhythm control: The level structure is short and the rhythm is tight. Mastering the timing of jumping can avoid repeated failures.
  • Use wall rebound: Some walls can be used for jumping rebound to help reach high platforms or stomp enemies.
  • Prop collection: Gift boxes can provide score increase or temporary immunity to enemy damage, collect them first.
  • Remember enemy refresh positions: The level mode is fixed, memorizing enemy refresh points can improve the efficiency of passing the level.
  • Easy to pass the level: Since the enemy's threat is not high, it is recommended to maintain the jumping rhythm instead of fighting hard.

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