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Dark Eyes: Battle Gate

Dark Eyes: Battle Gate

《Dark Eyes: Battle Gate》 is a strategy RPG developed by NexTech and published by Bandai for the WonderSwan Color platform in 2001.

Emulator Wanderswan | Color
Views 3
Published 2025-06-25 07:57
Language English

Game Details:

"Dark Eyes: Battle Gate" adopts a chapter-based story progression, divided into three major chapters: Novice Chapter (Faction internal affairs construction), War Chapter (Comprehensive confrontation with another civilization), and Finale (Civilization's future decision). Each civilization has unique units, skills, and worldview backgrounds. Ogre represents nature, wildness, and magic, while Infan symbolizes machinery, order, and technology. The game mechanics revolve around resource exploitation, unit training, base occupation, and strategic movement, supplemented by an RPG-style character growth system. In terms of graphics, it uses 32Mbit color specifications, and the combat adopts a simplified tactical grid style, supporting formation and unit combination changes. Although the language is Japanese, the mechanics are intuitive, suitable for strategy game enthusiasts to challenge and collect.


Editor's Recommendation:

If you are interested in fantasy themes and war strategy, "Dark Eyes: Battle Gate" is undoubtedly a handheld masterpiece worth trying. It not only offers two completely different civilization factions to choose from, but also tells the story of the conflict and fate of the races through chapter progression, allowing players to deeply immerse themselves. Resource gathering, unit training, and map tactics complement each other, making the overall gameplay rich and enjoyable. Even as a handheld game, the details of the graphics and the depth of the system are also commendable, especially suitable for players who like strategy RPGs such as "Fire Emblem" or "Super Robot Wars" to collect and experience.


Game Guide:

1. Faction Selection Advice

  • Ogre: Primarily magic and creature units, suitable for players who like rapid expansion and natural attacks.
  • Infan: Specializes in mechanical units and high-tech firepower, with battles leaning towards high defense and ranged output.

2. Resource Gathering and Management

  • Each map has key mining points or magic wells. Controlling these nodes can continuously obtain energy/metal resources; it is recommended to dispatch engineering troops to occupy them as early as possible.
  • Resources are used to create units and upgrade them; restraint in the early stages and a burst later are key.

3. Unit Training and Matching

  • Units of each faction have growth potential; frequent use can upgrade skills or unlock advanced forms;
  • Combine melee and ranged units to form a mixed formation, such as melee tanks + ranged shooters + support supplies to deal with most enemy formations.

4. Strategic Advancement

  • Pay attention to map terrain and obstacles, use mountains/forests to block positions to counter enemy encirclement;
  • For boss battles, it is recommended to clear out the surrounding minions in advance, leaving sufficient resources for a wave of suppression.

5. Chapter Missions and Endings

  • All three chapters have main story objectives and hidden missions. Completing side quests can unlock special units and story changes;
  • The game has multiple endings, depending on the player's choices regarding the outcome of the war and the results of character interactions.

6. Advanced Suggestions

  • Emulator players are advised to save frequently to deal with unexpected failures or character deaths;
  • You can download a guide to understand unit evolution paths and the distribution of hidden resource points.

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