《Super Aladdin》is a classic side-scrolling action platformer game inspired by Disney's animated film《Aladdin》.
"Super Aladdin" is an action game based on the classic 1990s animated film, with different versions available on various platforms, the most well-known being the SEGA and SNES versions. The game uses a side-scrolling format, where players control Aladdin to run, jump, climb, and attack enemies using weapons such as apples. The scenes cover markets, dungeons, deserts, magic carpet flights, and mysterious caves, with a visual style closely following the original animation.
The level design is full of variety, including platforming, boss battles, puzzle mechanisms, and running chases. In particular, the level where you escape from the lava on a flying carpet is a classic challenge. The soundtrack also largely draws from the original animated score, enhancing the sense of immersion.
"Super Aladdin" is an unforgettable side-scrolling action game that not only recreates the classic scenes of the original Disney movie, but also has a highly rhythmic action system and rich level design. Whether it's the thrill of jumping and running on walls, or the sense of accomplishment after defeating enemies, it can bring a strong sense of gaming satisfaction. Especially for nostalgic players, it represents one of the peaks of 90s side-scrolling action games, and it is highly recommended to revisit.
The core mechanics of the game are jumping on platforms and ranged attacks. When facing enemies or traps, prioritize dodging and ranged attacks, especially on difficult platforms.
Gems along the way can be used in the slot machine mini-game after the level ends, with a chance to gain lives or continues. The number of apples is limited, so try to use them only on bosses or aerial enemies.
Each enemy has a specific attack method, such as guards charging forward and snakes suddenly springing up. Try out enemy patterns multiple times, master the timing of attacks, and then strike.
In the lava chase level, you must remember the "up, up, down, down" prompts, and accurately operate with the rhythm of the flying carpet. This is one of the most reaction-testing parts of the game.
Some scenes have extra lives or coins hidden behind walls or roofs. It is recommended that players make more exploratory jumps to avoid missing key rewards.
The final boss, Jafar, transforms into a snake with a wide attack range. It is recommended that players enter the level with at least 2-3 lives to avoid repeating the clearance process due to mistakes.
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Arcade
Game Boy Advance
Game Boy Advance
Game Boy Advance
Gameboy | Color
NES / Famicom
Arcade
Gameboy | Color
Sega Mega Drive
MS-DOS
Game Boy Advance
Game Boy Advance
SNES
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Game Boy Advance
Sega Mega Drive
MS-DOS
NES / Famicom
NES / Famicom
NES / Famicom
Arcade
Arcade
Arcade
Arcade
NES / Famicom
NES / Famicom
Arcade
NES / Famicom
NES / Famicom
NES / Famicom
Game Boy Advance
Arcade